name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1558 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 193 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4068 200 0 44515 2 1 0 0 5 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 1 0 252 0 0 0 0 0 0.087 0.004 0.000 0.910 0.000 0.000 0.000 0.000 0.000
9 place = village 488 0 0 4493 0 0 0 0 1 0.098 0.000 0.000 0.902 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3244 4 0 35329 0 1 0 0 0 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 96 1 0 1182 2 0 0 0 0 0.075 0.001 0.000 0.923 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1972 3 0 22126 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 191 0 1699 0 0 0 0 4 0.080 0.093 0.000 0.825 0.000 0.000 0.000 0.000 0.002
14 admin_level = * 1919 0 0 20566 0 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 387 3 0 2438 61 5 0 1 31 0.132 0.001 0.000 0.833 0.021 0.002 0.000 0.000 0.011
16 place = allotments 269 3 0 1556 4 0 0 0 1 0.147 0.002 0.000 0.849 0.002 0.000 0.000 0.000 0.001
17 landuse = allotments 356 2 0 2296 57 5 0 1 31 0.130 0.001 0.000 0.836 0.021 0.002 0.000 0.000 0.011
18 # locality 1224 18 3 10665 42 3 1 0 11 0.102 0.002 0.000 0.891 0.004 0.000 0.000 0.000 0.001
19 place = locality 1223 16 3 10605 42 3 1 0 11 0.103 0.001 0.000 0.891 0.004 0.000 0.000 0.000 0.001
20 abandoned:place = * 261 4 0 2767 0 0 0 0 5 0.086 0.001 0.000 0.911 0.000 0.000 0.000 0.000 0.002
21 # suburb 866 160 72 9628 30 40 2 0 157 0.079 0.015 0.007 0.879 0.003 0.004 0.000 0.000 0.014
22 landuse = cemetery 10 67 25 1186 1 7 0 0 11 0.008 0.051 0.019 0.907 0.001 0.005 0.000 0.000 0.008
23 landuse = commercial 7 3 0 161 0 1 0 0 4 0.040 0.017 0.000 0.915 0.000 0.006 0.000 0.000 0.023
24 landuse = construction 2 0 0 149 2 5 1 0 10 0.012 0.000 0.000 0.882 0.012 0.030 0.006 0.000 0.059
25 landuse = farmland 14 0 2 56 0 0 0 0 7 0.177 0.000 0.025 0.709 0.000 0.000 0.000 0.000 0.089
26 landuse = farmyard 189 2 1 325 1 1 0 0 12 0.356 0.004 0.002 0.612 0.002 0.002 0.000 0.000 0.023
27 landuse = industrial 311 10 16 4057 9 10 0 0 80 0.069 0.002 0.004 0.903 0.002 0.002 0.000 0.000 0.018
28 landuse = residential 84 42 7 659 10 2 0 0 7 0.104 0.052 0.009 0.813 0.012 0.002 0.000 0.000 0.009
29 landuse = retail 6 4 1 220 0 0 0 0 2 0.026 0.017 0.004 0.944 0.000 0.000 0.000 0.000 0.009
30 place = * 170 23 13 1891 4 2 1 0 13 0.080 0.011 0.006 0.893 0.002 0.001 0.000 0.000 0.006
31 residential = * 69 42 6 528 5 2 0 0 3 0.105 0.064 0.009 0.806 0.008 0.003 0.000 0.000 0.005
32 industrial = * 29 1 4 444 1 3 0 0 19 0.058 0.002 0.008 0.886 0.002 0.006 0.000 0.000 0.038
33 landuse = * 84 12 7 950 3 11 0 0 13 0.078 0.011 0.006 0.880 0.003 0.010 0.000 0.000 0.012
34 # natural 281 53 70 2121 47 23 5 3 32 0.107 0.020 0.027 0.805 0.018 0.009 0.002 0.001 0.012
35 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 2 0 83 3 2 0 0 0 0.032 0.022 0.000 0.892 0.032 0.022 0.000 0.000 0.000
37 landuse = forest 27 1 11 151 0 2 0 0 2 0.139 0.005 0.057 0.778 0.000 0.010 0.000 0.000 0.010
38 boundary = * 62 2 2 729 4 13 5 3 4 0.075 0.002 0.002 0.885 0.005 0.016 0.006 0.004 0.005
39 natural = * 188 45 57 1164 37 5 0 0 25 0.124 0.030 0.037 0.765 0.024 0.003 0.000 0.000 0.016
40 ele = * 50 3 1 240 12 3 0 0 2 0.161 0.010 0.003 0.772 0.039 0.010 0.000 0.000 0.006
41 # water 4407 208 41 19120 116 131 0 1 110 0.183 0.009 0.002 0.792 0.005 0.005 0.000 0.000 0.005
42 waterway = drain 75 2 4 384 9 0 0 0 21 0.152 0.004 0.008 0.776 0.018 0.000 0.000 0.000 0.042
43 waterway = ditch 76 0 30 543 0 4 0 0 0 0.116 0.000 0.046 0.832 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1367 63 1 4873 45 9 0 0 14 0.215 0.010 0.000 0.765 0.007 0.001 0.000 0.000 0.002
45 waterway = river 2754 112 1 9078 6 83 0 0 18 0.229 0.009 0.000 0.753 0.000 0.007 0.000 0.000 0.001
46 waterway = canal 27 1 0 711 5 2 0 0 35 0.035 0.001 0.000 0.910 0.006 0.003 0.000 0.000 0.045
47 type = waterway 434 11 0 1567 6 59 0 0 2 0.209 0.005 0.000 0.754 0.003 0.028 0.000 0.000 0.001
48 natural = water 48 9 1 2938 32 27 0 0 9 0.016 0.003 0.000 0.959 0.010 0.009 0.000 0.000 0.003
49 natural = spring 55 11 4 502 15 3 0 0 8 0.092 0.018 0.007 0.839 0.025 0.005 0.000 0.000 0.013
50 tunnel = * 1180 63 18 4725 23 8 0 0 26 0.195 0.010 0.003 0.782 0.004 0.001 0.000 0.000 0.004
51 waterway = * 4 4 0 28 1 0 0 1 1 0.103 0.103 0.000 0.718 0.026 0.000 0.000 0.026 0.026
52 water = * 36 6 1 2852 29 27 0 0 6 0.012 0.002 0.000 0.964 0.010 0.009 0.000 0.000 0.002
53 # highway 164 102 7 95871 198 168 9 0 155 0.002 0.001 0.000 0.992 0.002 0.002 0.000 0.000 0.002
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1250 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 0 0 7749 1 12 0 0 20 0.001 0.000 0.000 0.995 0.000 0.002 0.000 0.000 0.003
57 highway = secondary 0 0 0 7409 2 1 0 0 1 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 0 3 10952 20 0 0 0 18 0.000 0.000 0.000 0.996 0.002 0.000 0.000 0.000 0.002
59 highway = unclassified 2 0 0 3063 0 13 2 0 6 0.001 0.000 0.000 0.993 0.000 0.004 0.001 0.000 0.002
60 highway = residential 5 0 0 57611 156 2 6 0 40 0.000 0.000 0.000 0.996 0.003 0.000 0.000 0.000 0.001
61 highway = service 0 0 1 3280 5 14 0 0 3 0.000 0.000 0.000 0.993 0.002 0.004 0.000 0.000 0.001
62 highway = track 4 1 0 612 0 118 0 0 1 0.005 0.001 0.000 0.832 0.000 0.160 0.000 0.000 0.001
63 type = associatedStreet 0 0 0 1820 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 36 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 30 99 0 1808 11 1 1 0 48 0.015 0.050 0.000 0.905 0.006 0.001 0.001 0.000 0.024
66 bridge = * 19 5 3 1299 3 9 0 0 2 0.014 0.004 0.002 0.969 0.002 0.007 0.000 0.000 0.001
67 # public_transport 2519 13697 144 21447 1404 60 8 31 156 0.064 0.347 0.004 0.543 0.036 0.002 0.000 0.001 0.004
68 highway = bus_stop 1581 7578 99 8298 162 10 5 29 45 0.089 0.426 0.006 0.466 0.009 0.001 0.000 0.002 0.003
69 type = route 51 57 7 8348 1206 28 1 0 3 0.005 0.006 0.001 0.861 0.124 0.003 0.000 0.000 0.000
70 type = route_master 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 2014 12616 100 9434 165 28 6 18 140 0.082 0.514 0.004 0.385 0.007 0.001 0.000 0.001 0.006
72 route = * 55 59 7 8376 1205 29 1 0 5 0.006 0.006 0.001 0.860 0.124 0.003 0.000 0.000 0.001
73 railway = * 191 559 10 2117 0 1 0 0 4 0.066 0.194 0.003 0.735 0.000 0.000 0.000 0.000 0.001
74 route_master = * 0 0 0 19 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 1333 293 76 5773 3566 58 56 18 381 0.115 0.025 0.007 0.500 0.309 0.005 0.005 0.002 0.033
76 amenity = fuel 207 4 0 918 1 1 0 0 6 0.182 0.004 0.000 0.807 0.001 0.001 0.000 0.000 0.005
77 barrier = * 288 239 20 3031 832 33 2 3 49 0.064 0.053 0.004 0.674 0.185 0.007 0.000 0.001 0.011
78 power = * 851 2 51 1730 2137 14 53 14 158 0.170 0.000 0.010 0.345 0.427 0.003 0.011 0.003 0.032
79 substation = * 635 0 8 935 962 2 2 9 52 0.244 0.000 0.003 0.359 0.369 0.001 0.001 0.003 0.020
80 man_made = * 69 23 5 833 715 8 0 2 167 0.038 0.013 0.003 0.457 0.392 0.004 0.000 0.001 0.092
81 embankment = * 2 25 0 176 0 2 0 0 0 0.010 0.122 0.000 0.859 0.000 0.010 0.000 0.000 0.000
82 # religion 45 151 68 2636 881 22 5 10 64 0.012 0.039 0.018 0.679 0.227 0.006 0.001 0.003 0.016
83 amenity = place_of_worship 41 73 33 1658 853 17 1 7 25 0.015 0.027 0.012 0.612 0.315 0.006 0.000 0.003 0.009
84 amenity = monastery 0 0 0 19 1 0 1 0 2 0.000 0.000 0.000 0.826 0.043 0.000 0.043 0.000 0.087
85 building = church 0 25 18 948 416 11 4 2 15 0.000 0.017 0.013 0.659 0.289 0.008 0.003 0.001 0.010
86 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
87 building = chapel 20 7 2 174 60 0 0 0 5 0.075 0.026 0.007 0.649 0.224 0.000 0.000 0.000 0.019
88 religion = * 44 142 59 2569 823 22 1 7 46 0.012 0.038 0.016 0.692 0.222 0.006 0.000 0.002 0.012
89 # education 371 122 42 2748 1455 48 66 24 870 0.065 0.021 0.007 0.478 0.253 0.008 0.011 0.004 0.151
90 landuse = education 4 7 1 777 13 1 0 0 2 0.005 0.009 0.001 0.965 0.016 0.001 0.000 0.000 0.002
91 amenity = university 1 6 3 109 10 3 22 1 48 0.005 0.030 0.015 0.537 0.049 0.015 0.108 0.005 0.236
92 amenity = college 1 6 1 135 32 7 12 2 137 0.003 0.018 0.003 0.405 0.096 0.021 0.036 0.006 0.411
93 amenity = school 299 40 23 836 761 10 1 11 36 0.148 0.020 0.011 0.414 0.377 0.005 0.000 0.005 0.018
94 amenity = kindergarten 20 58 10 1250 537 19 0 3 31 0.010 0.030 0.005 0.648 0.279 0.010 0.000 0.002 0.016
95 building = university 3 0 2 42 8 1 18 1 90 0.018 0.000 0.012 0.255 0.048 0.006 0.109 0.006 0.545
96 building = college 3 1 0 41 7 3 6 0 56 0.026 0.009 0.000 0.350 0.060 0.026 0.051 0.000 0.479
97 building = school 48 9 1 171 98 3 9 5 336 0.071 0.013 0.001 0.251 0.144 0.004 0.013 0.007 0.494
98 building = kindergarten 0 2 2 189 46 2 2 1 145 0.000 0.005 0.005 0.486 0.118 0.005 0.005 0.003 0.373
99 # healthcare 286 68 29 3904 1669 62 56 23 625 0.043 0.010 0.004 0.581 0.248 0.009 0.008 0.003 0.093
100 amenity = hospital 33 6 5 265 185 13 17 3 137 0.050 0.009 0.008 0.399 0.279 0.020 0.026 0.005 0.206
101 amenity = pharmacy 102 44 11 2306 24 26 0 1 25 0.040 0.017 0.004 0.908 0.009 0.010 0.000 0.000 0.010
102 amenity = clinic 64 6 7 329 191 14 15 7 121 0.085 0.008 0.009 0.436 0.253 0.019 0.020 0.009 0.160
103 amenity = doctors 69 1 0 651 102 0 10 3 88 0.075 0.001 0.000 0.705 0.110 0.000 0.011 0.003 0.095
104 amenity = dentist 0 6 1 95 150 5 5 7 109 0.000 0.016 0.003 0.251 0.397 0.013 0.013 0.019 0.288
105 building = hospital 15 3 4 169 52 3 10 0 151 0.037 0.007 0.010 0.415 0.128 0.007 0.025 0.000 0.371
106 building = clinic 0 1 0 15 7 1 0 0 7 0.000 0.032 0.000 0.484 0.226 0.032 0.000 0.000 0.226
107 emergency = * 3 0 3 168 978 11 0 3 4 0.003 0.000 0.003 0.144 0.836 0.009 0.000 0.003 0.003
108 healthcare = * 130 46 15 2125 560 36 2 14 53 0.044 0.015 0.005 0.713 0.188 0.012 0.001 0.005 0.018
109 # government 129 241 29 1983 1890 59 89 33 687 0.025 0.047 0.006 0.386 0.368 0.011 0.017 0.006 0.134
110 amenity = post_office 15 224 6 676 32 15 21 2 206 0.013 0.187 0.005 0.565 0.027 0.013 0.018 0.002 0.172
111 amenity = police 3 1 3 278 129 11 37 10 238 0.004 0.001 0.004 0.392 0.182 0.015 0.052 0.014 0.335
112 amenity = library 4 6 5 210 44 4 31 2 201 0.008 0.012 0.010 0.414 0.087 0.008 0.061 0.004 0.396
113 office = government 61 8 13 553 1197 25 0 18 25 0.032 0.004 0.007 0.291 0.630 0.013 0.000 0.009 0.013
114 landuse = military 24 1 1 120 216 2 0 0 9 0.064 0.003 0.003 0.322 0.579 0.005 0.000 0.000 0.024
115 government = * 42 6 6 291 372 16 0 3 15 0.056 0.008 0.008 0.387 0.495 0.021 0.000 0.004 0.020
116 military = * 32 3 1 199 338 2 0 1 9 0.055 0.005 0.002 0.340 0.578 0.003 0.000 0.002 0.015
117 # bank 2168 34 5 1367 0 1 0 0 2 0.606 0.010 0.001 0.382 0.000 0.000 0.000 0.000 0.001
118 amenity = atm 919 14 2 573 0 0 0 0 0 0.609 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 1249 20 3 794 0 1 0 0 2 0.604 0.010 0.001 0.384 0.000 0.000 0.000 0.000 0.001
120 # office 322 15 24 1349 3333 28 2 56 248 0.060 0.003 0.004 0.251 0.620 0.005 0.000 0.010 0.046
121 office = * 322 15 24 1349 3333 28 2 56 248 0.060 0.003 0.004 0.251 0.620 0.005 0.000 0.010 0.046
122 # tourism 464 400 362 6648 6074 767 22 105 1051 0.029 0.025 0.023 0.418 0.382 0.048 0.001 0.007 0.066
123 tourism = * 338 292 188 4506 3469 730 18 76 559 0.033 0.029 0.018 0.443 0.341 0.072 0.002 0.007 0.055
124 historic = * 129 148 182 2516 2722 47 3 30 492 0.021 0.024 0.029 0.401 0.434 0.007 0.000 0.005 0.078
125 memorial = * 32 42 51 676 1273 17 1 12 389 0.013 0.017 0.020 0.271 0.511 0.007 0.000 0.005 0.156
126 ruins = * 5 21 0 98 148 2 0 0 0 0.018 0.077 0.000 0.358 0.540 0.007 0.000 0.000 0.000
127 information = * 9 32 19 145 171 630 1 0 51 0.009 0.030 0.018 0.137 0.162 0.595 0.001 0.000 0.048
128 attraction = * 15 4 7 55 86 3 1 0 3 0.086 0.023 0.040 0.316 0.494 0.017 0.006 0.000 0.017
129 resort = * 3 0 0 88 53 2 0 2 2 0.020 0.000 0.000 0.587 0.353 0.013 0.000 0.013 0.013
130 artwork_type = * 57 34 33 227 354 27 5 27 162 0.062 0.037 0.036 0.245 0.382 0.029 0.005 0.029 0.175
131 # amenity 3509 795 210 16174 5344 923 1022 429 15942 0.079 0.018 0.005 0.365 0.121 0.021 0.023 0.010 0.359
132 amenity = cafe 164 25 19 778 330 32 87 42 1022 0.066 0.010 0.008 0.311 0.132 0.013 0.035 0.017 0.409
133 amenity = fast_food 48 1 12 267 102 14 35 6 302 0.061 0.001 0.015 0.339 0.130 0.018 0.044 0.008 0.384
134 amenity = community_centre 258 13 2 167 62 1 21 8 223 0.342 0.017 0.003 0.221 0.082 0.001 0.028 0.011 0.295
135 amenity = restaurant 46 19 2 200 65 6 26 13 231 0.076 0.031 0.003 0.329 0.107 0.010 0.043 0.021 0.380
136 amenity = bar 34 8 2 92 82 5 22 6 228 0.071 0.017 0.004 0.192 0.171 0.010 0.046 0.013 0.476
137 shop = convenience 870 131 43 3679 598 468 85 69 1513 0.117 0.018 0.006 0.493 0.080 0.063 0.011 0.009 0.203
138 shop = clothes 61 28 4 214 184 8 15 16 608 0.054 0.025 0.004 0.188 0.162 0.007 0.013 0.014 0.534
139 shop = car_repair 14 3 0 259 132 14 27 23 685 0.012 0.003 0.000 0.224 0.114 0.012 0.023 0.020 0.592
140 shop = hairdresser 32 13 6 332 181 6 28 3 489 0.029 0.012 0.006 0.305 0.166 0.006 0.026 0.003 0.449
141 shop = chemist 2 0 1 1308 13 22 10 4 54 0.001 0.000 0.001 0.925 0.009 0.016 0.007 0.003 0.038
142 shop = supermarket 322 16 2 455 62 152 4 7 171 0.270 0.013 0.002 0.382 0.052 0.128 0.003 0.006 0.144
143 shop = car_parts 0 1 2 289 153 6 39 9 453 0.000 0.001 0.002 0.304 0.161 0.006 0.041 0.009 0.476
144 shop = furniture 21 2 2 251 101 12 11 27 327 0.028 0.003 0.003 0.333 0.134 0.016 0.015 0.036 0.434
145 shop = hardware 24 16 4 217 135 8 16 8 304 0.033 0.022 0.005 0.296 0.184 0.011 0.022 0.011 0.415
146 shop = kiosk 30 35 3 182 20 7 14 0 107 0.075 0.088 0.008 0.457 0.050 0.018 0.035 0.000 0.269
147 shop = doityourself 29 10 3 187 113 4 10 8 379 0.039 0.013 0.004 0.252 0.152 0.005 0.013 0.011 0.510
148 shop = pet 4 2 2 119 64 2 9 4 277 0.008 0.004 0.004 0.246 0.133 0.004 0.019 0.008 0.573
149 shop = florist 18 4 2 179 59 4 13 8 246 0.034 0.008 0.004 0.336 0.111 0.008 0.024 0.015 0.462
150 shop = beauty 11 0 2 43 93 2 16 11 309 0.023 0.000 0.004 0.088 0.191 0.004 0.033 0.023 0.634
151 shop = mobile_phone 168 6 0 85 105 2 1 2 130 0.337 0.012 0.000 0.170 0.210 0.004 0.002 0.004 0.261
152 shop = shoes 19 3 0 80 26 2 6 2 117 0.075 0.012 0.000 0.314 0.102 0.008 0.024 0.008 0.459
153 shop = newsagent 165 56 1 262 1 11 0 1 36 0.310 0.105 0.002 0.492 0.002 0.021 0.000 0.002 0.068
154 shop = electronics 88 2 1 72 70 0 10 12 192 0.197 0.004 0.002 0.161 0.157 0.000 0.022 0.027 0.430
155 shop = alcohol 9 7 1 97 76 5 9 3 239 0.020 0.016 0.002 0.217 0.170 0.011 0.020 0.007 0.536
156 shop = jewelry 3 4 1 138 40 16 10 0 130 0.009 0.012 0.003 0.404 0.117 0.047 0.029 0.000 0.380
157 shop = mall 22 5 2 135 38 15 15 3 143 0.058 0.013 0.005 0.357 0.101 0.040 0.040 0.008 0.378
158 shop = butcher 21 9 4 103 71 5 19 5 167 0.052 0.022 0.010 0.255 0.176 0.012 0.047 0.012 0.413
159 shop = cosmetics 2 3 0 85 50 5 12 9 113 0.007 0.011 0.000 0.305 0.179 0.018 0.043 0.032 0.405
160 craft = shoemaker 1 2 0 149 16 5 3 0 49 0.004 0.009 0.000 0.662 0.071 0.022 0.013 0.000 0.218
161 amenity = * 426 209 29 2420 848 34 139 47 2408 0.065 0.032 0.004 0.369 0.129 0.005 0.021 0.007 0.367
162 shop = * 512 116 40 1977 1006 38 229 54 3240 0.071 0.016 0.006 0.274 0.139 0.005 0.032 0.007 0.449
163 leisure = * 94 54 19 1389 520 15 84 22 1091 0.029 0.016 0.006 0.422 0.158 0.005 0.026 0.007 0.332
164 sport = * 17 19 6 284 64 5 31 3 354 0.022 0.024 0.008 0.363 0.082 0.006 0.040 0.004 0.452
165 clothes = * 5 13 0 72 28 2 3 3 100 0.022 0.058 0.000 0.319 0.124 0.009 0.013 0.013 0.442
166 # building 3081 609 220 9224 5099 384 473 119 11253 0.101 0.020 0.007 0.303 0.167 0.013 0.016 0.004 0.369
167 building = industrial 43 8 5 435 327 6 15 5 800 0.026 0.005 0.003 0.265 0.199 0.004 0.009 0.003 0.487
168 building = service 666 1 22 99 345 2 5 1 296 0.463 0.001 0.015 0.069 0.240 0.001 0.003 0.001 0.206
169 building = retail 320 38 19 800 187 121 44 18 471 0.159 0.019 0.009 0.396 0.093 0.060 0.022 0.009 0.233
170 building = commercial 27 12 3 145 103 9 15 2 287 0.045 0.020 0.005 0.240 0.171 0.015 0.025 0.003 0.476
171 building = warehouse 18 1 4 37 28 0 2 0 162 0.071 0.004 0.016 0.147 0.111 0.000 0.008 0.000 0.643
172 building = public 27 13 4 167 44 5 8 1 93 0.075 0.036 0.011 0.461 0.122 0.014 0.022 0.003 0.257
173 building = dormitory 0 3 2 144 53 2 48 1 365 0.000 0.005 0.003 0.233 0.086 0.003 0.078 0.002 0.591
174 building = warehouse 18 1 4 37 28 0 2 0 162 0.071 0.004 0.016 0.147 0.111 0.000 0.008 0.000 0.643
175 building = * 1980 533 161 7397 4012 239 336 91 8779 0.084 0.023 0.007 0.314 0.171 0.010 0.014 0.004 0.373
176 # other 74 26 10 415 145 9 22 3 880 0.047 0.016 0.006 0.262 0.092 0.006 0.014 0.002 0.556
177 # TOTAL 22752 16252 1216 243461 26196 2341 1565 742 29303 0.066 0.047 0.004 0.708 0.076 0.007 0.005 0.002 0.085

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1614 1614 1614 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 212 212 212 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48791 48784 48786 1.000 1.000 16919 16946 16779 1.002 0.992
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 277 277 277 1.000 1.000 140 140 139 1.000 0.993
9 place = village 4982 4981 4981 1.000 1.000 2194 2205 2193 1.005 1.000
10 place = hamlet 38578 38578 38578 1.000 1.000 13490 13616 13485 1.009 1.000
11 place = isolated_dwelling 1281 1279 1281 0.998 1.000 643 642 643 0.998 1.000
12 boundary = administrative 24101 24101 24101 1.000 1.000 16697 16851 16696 1.009 1.000
13 traffic_sign = city_limit 2059 2055 2055 0.998 0.998 999 932 926 0.933 0.927
14 admin_level = * 22485 22485 22485 1.000 1.000 15377 15527 15377 1.010 1.000
15 # allotments 2926 2833 2895 0.968 0.989 1992 1882 1970 0.945 0.989
16 place = allotments 1833 1828 1832 0.997 0.999 1325 1288 1323 0.972 0.998
17 landuse = allotments 2748 2659 2717 0.968 0.989 1938 1831 1917 0.945 0.989
18 # locality 11967 11914 11952 0.996 0.999 8406 8269 8388 0.984 0.998
19 place = locality 11904 11851 11889 0.996 0.999 8370 8230 8353 0.983 0.998
20 abandoned:place = * 3037 3032 3032 0.998 0.998 2205 2209 2201 1.002 0.998
21 # suburb 10955 10768 10724 0.983 0.979 8025 7804 7811 0.972 0.973
22 landuse = cemetery 1307 1295 1271 0.991 0.972 453 422 412 0.932 0.909
23 landuse = commercial 176 172 172 0.977 0.977 164 161 161 0.982 0.982
24 landuse = construction 169 157 158 0.929 0.935 162 149 151 0.920 0.932
25 landuse = farmland 79 72 70 0.911 0.886 62 59 57 0.952 0.919
26 landuse = farmyard 531 518 518 0.976 0.976 333 323 322 0.970 0.967
27 landuse = industrial 4493 4404 4397 0.980 0.979 3860 3750 3783 0.972 0.980
28 landuse = residential 811 794 797 0.979 0.983 751 730 733 0.972 0.976
29 landuse = retail 233 231 230 0.991 0.987 152 149 149 0.980 0.980
30 place = * 2117 2100 2090 0.992 0.987 1486 1492 1461 1.004 0.983
31 residential = * 655 647 646 0.988 0.986 612 597 598 0.975 0.977
32 industrial = * 501 481 478 0.960 0.954 404 386 382 0.955 0.946
33 landuse = * 1080 1064 1060 0.985 0.981 937 914 917 0.975 0.979
34 # natural 2635 2553 2528 0.969 0.959 2264 2177 2172 0.962 0.959
35 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
36 place = islet 93 90 93 0.968 1.000 78 76 77 0.974 0.987
37 landuse = forest 194 192 181 0.990 0.933 176 171 163 0.972 0.926
38 boundary = * 824 813 813 0.987 0.987 792 781 780 0.986 0.985
39 natural = * 1521 1459 1439 0.959 0.946 1240 1174 1175 0.947 0.948
40 ele = * 311 297 308 0.955 0.990 285 273 283 0.958 0.993
41 # water 24134 23907 23983 0.991 0.994 5431 5257 5314 0.968 0.978
42 waterway = drain 495 465 470 0.939 0.949 130 127 125 0.977 0.962
43 waterway = ditch 653 653 623 1.000 0.954 129 127 123 0.984 0.953
44 waterway = stream 6372 6313 6357 0.991 0.998 1112 1096 1101 0.986 0.990
45 waterway = river 12052 12028 12033 0.998 0.998 1730 1663 1668 0.961 0.964
46 waterway = canal 781 741 746 0.949 0.955 136 131 131 0.963 0.963
47 type = waterway 2079 2071 2077 0.996 0.999 1835 1811 1826 0.987 0.995
48 natural = water 3064 3023 3054 0.987 0.997 2484 2430 2470 0.978 0.994
49 natural = spring 598 575 586 0.962 0.980 530 507 519 0.957 0.979
50 tunnel = * 6043 5994 5999 0.992 0.993 1680 1649 1664 0.982 0.990
51 waterway = * 39 36 38 0.923 0.974 30 28 30 0.933 1.000
52 water = * 2957 2922 2950 0.988 0.998 2394 2347 2382 0.980 0.995
53 # highway 96674 96321 96503 0.996 0.998 12077 11805 12016 0.977 0.995
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1309 1291 1291 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7789 7768 7769 0.997 0.997 531 523 525 0.985 0.989
57 highway = secondary 7413 7410 7412 1.000 1.000 749 744 748 0.993 0.999
58 highway = tertiary 10997 10959 10976 0.997 0.998 1672 1651 1664 0.987 0.995
59 highway = unclassified 3086 3080 3078 0.998 0.997 934 922 927 0.987 0.993
60 highway = residential 57820 57624 57774 0.997 0.999 9650 9468 9635 0.981 0.998
61 highway = service 3303 3295 3299 0.998 0.999 1593 1584 1590 0.994 0.998
62 highway = track 736 735 735 0.999 0.999 183 179 180 0.978 0.984
63 type = associatedStreet 1820 1820 1820 1.000 1.000 1173 1168 1173 0.996 1.000
64 type = street 36 36 36 1.000 1.000 34 34 34 1.000 1.000
65 highway = * 1998 1939 1949 0.970 0.975 990 972 975 0.982 0.985
66 bridge = * 1340 1335 1335 0.996 0.996 480 474 475 0.988 0.990
67 # public_transport 39466 37875 39158 0.960 0.992 19651 17481 18791 0.890 0.956
68 highway = bus_stop 17807 17571 17658 0.987 0.992 8604 7892 7991 0.917 0.929
69 type = route 9701 8492 9690 0.875 0.999 9656 8448 9648 0.875 0.999
70 type = route_master 17 17 17 1.000 1.000 17 17 17 1.000 1.000
71 public_transport = * 24521 24198 24275 0.987 0.990 8015 7313 7384 0.912 0.921
72 route = * 9737 8527 9724 0.876 0.999 9679 8470 9670 0.875 0.999
73 railway = * 2882 2878 2868 0.999 0.995 1358 1306 1304 0.962 0.960
74 route_master = * 19 19 19 1.000 1.000 19 19 19 1.000 1.000
75 # infrastructure 11554 7589 11041 0.657 0.956 8711 5233 8300 0.601 0.953
76 amenity = fuel 1137 1130 1131 0.994 0.995 626 635 619 1.014 0.989
77 barrier = * 4497 3613 4426 0.803 0.984 3766 2893 3698 0.768 0.982
78 power = * 5010 2701 4748 0.539 0.948 4055 2021 3862 0.498 0.952
79 substation = * 2605 1582 2543 0.607 0.976 2429 1427 2381 0.587 0.980
80 man_made = * 1822 938 1650 0.515 0.906 1320 587 1180 0.445 0.894
81 embankment = * 205 205 205 1.000 1.000 89 88 88 0.989 0.989
82 # religion 3882 2927 3745 0.754 0.965 2363 1386 2203 0.587 0.932
83 amenity = place_of_worship 2708 1823 2649 0.673 0.978 1910 1019 1835 0.534 0.961
84 amenity = monastery 23 20 20 0.870 0.870 22 19 19 0.864 0.864
85 building = church 1439 1006 1402 0.699 0.974 1107 637 1059 0.575 0.957
86 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
87 building = chapel 268 203 261 0.757 0.974 165 101 155 0.612 0.939
88 religion = * 3713 2837 3607 0.764 0.971 2255 1350 2126 0.599 0.943
89 # education 5746 3397 4768 0.591 0.830 4108 1927 3152 0.469 0.767
90 landuse = education 805 790 802 0.981 0.996 798 781 795 0.979 0.996
91 amenity = university 203 144 130 0.709 0.640 188 133 120 0.707 0.638
92 amenity = college 333 162 183 0.486 0.550 306 147 162 0.480 0.529
93 amenity = school 2017 1209 1957 0.599 0.970 1459 651 1377 0.446 0.944
94 amenity = kindergarten 1928 1357 1887 0.704 0.979 1387 860 1337 0.620 0.964
95 building = university 165 66 55 0.400 0.333 158 62 53 0.392 0.335
96 building = college 117 54 55 0.462 0.470 102 44 44 0.431 0.431
97 building = school 680 241 334 0.354 0.491 577 144 237 0.250 0.411
98 building = kindergarten 389 197 240 0.506 0.617 279 103 139 0.369 0.498
99 # healthcare 6722 4405 6012 0.655 0.894 3158 1775 2486 0.562 0.787
100 amenity = hospital 664 339 505 0.511 0.761 505 201 354 0.398 0.701
101 amenity = pharmacy 2539 2489 2503 0.980 0.986 1333 1264 1303 0.948 0.977
102 amenity = clinic 754 435 611 0.577 0.810 458 166 320 0.362 0.699
103 amenity = doctors 924 731 826 0.791 0.894 256 68 162 0.266 0.633
104 amenity = dentist 378 112 263 0.296 0.696 296 38 179 0.128 0.605
105 building = hospital 407 204 242 0.501 0.595 298 101 136 0.339 0.456
106 building = clinic 31 17 24 0.548 0.774 29 15 22 0.517 0.759
107 emergency = * 1170 185 1163 0.158 0.994 295 138 288 0.468 0.976
108 healthcare = * 2981 2354 2911 0.790 0.977 1505 904 1445 0.601 0.960
109 # government 5140 2530 4335 0.492 0.843 3387 952 2626 0.281 0.775
110 amenity = post_office 1197 957 964 0.799 0.805 349 121 126 0.347 0.361
111 amenity = police 710 333 432 0.469 0.608 513 162 251 0.316 0.489
112 amenity = library 507 260 270 0.513 0.533 346 126 120 0.364 0.347
113 office = government 1900 660 1862 0.347 0.980 1585 405 1551 0.256 0.979
114 landuse = military 373 148 363 0.397 0.973 326 115 318 0.353 0.975
115 government = * 751 361 730 0.481 0.972 601 218 581 0.363 0.967
116 military = * 585 237 575 0.405 0.983 392 78 383 0.199 0.977
117 # bank 3577 3575 3570 0.999 0.998 373 366 373 0.981 1.000
118 amenity = atm 1508 1508 1506 1.000 0.999 101 99 98 0.980 0.970
119 amenity = bank 2069 2067 2064 0.999 0.998 306 301 309 0.984 1.010
120 # office 5377 1740 5103 0.324 0.949 3933 588 3708 0.150 0.943
121 office = * 5377 1740 5103 0.324 0.949 3933 588 3708 0.150 0.943
122 # tourism 15893 8663 14458 0.545 0.910 11344 4737 10040 0.418 0.885
123 tourism = * 10176 6072 9411 0.597 0.925 7343 3528 6635 0.480 0.904
124 historic = * 6269 3025 5592 0.483 0.892 4607 1635 3984 0.355 0.865
125 memorial = * 2493 819 2052 0.329 0.823 1999 469 1605 0.235 0.803
126 ruins = * 274 126 274 0.460 1.000 218 88 217 0.404 0.995
127 information = * 1058 836 987 0.790 0.933 356 169 291 0.475 0.817
128 attraction = * 174 85 163 0.489 0.937 151 65 138 0.430 0.914
129 resort = * 150 93 148 0.620 0.987 141 90 139 0.638 0.986
130 artwork_type = * 926 383 726 0.414 0.784 776 292 600 0.376 0.773
131 # amenity 44348 22633 27174 0.510 0.613 21085 5138 7673 0.244 0.364
132 amenity = cafe 2499 1105 1371 0.442 0.549 1726 523 736 0.303 0.426
133 amenity = fast_food 787 377 438 0.479 0.557 438 105 153 0.240 0.349
134 amenity = community_centre 755 462 509 0.612 0.674 357 100 140 0.280 0.392
135 amenity = restaurant 608 299 349 0.492 0.574 521 230 279 0.441 0.536
136 amenity = bar 479 163 227 0.340 0.474 429 130 188 0.303 0.438
137 shop = convenience 7456 5276 5815 0.708 0.780 2515 938 1223 0.373 0.486
138 shop = clothes 1138 330 511 0.290 0.449 681 125 225 0.184 0.330
139 shop = car_repair 1157 317 445 0.274 0.385 903 97 211 0.107 0.234
140 shop = hairdresser 1090 417 567 0.383 0.520 726 156 260 0.215 0.358
141 shop = chemist 1414 1343 1349 0.950 0.954 87 45 43 0.517 0.494
142 shop = supermarket 1191 951 1014 0.798 0.851 363 178 215 0.490 0.592
143 shop = car_parts 952 337 458 0.354 0.481 493 45 131 0.091 0.266
144 shop = furniture 754 299 414 0.397 0.549 405 62 120 0.153 0.296
145 shop = hardware 732 285 408 0.389 0.557 527 127 221 0.241 0.419
146 shop = kiosk 398 271 274 0.681 0.688 209 100 105 0.478 0.502
147 shop = doityourself 743 243 351 0.327 0.472 502 91 151 0.181 0.301
148 shop = pet 483 138 195 0.286 0.404 218 37 66 0.170 0.303
149 shop = florist 533 220 272 0.413 0.510 267 54 92 0.202 0.345
150 shop = beauty 487 74 160 0.152 0.329 438 67 137 0.153 0.313
151 shop = mobile_phone 499 262 368 0.525 0.737 112 19 40 0.170 0.357
152 shop = shoes 255 110 132 0.431 0.518 149 30 52 0.201 0.349
153 shop = newsagent 533 495 496 0.929 0.931 63 24 28 0.381 0.444
154 shop = electronics 447 173 244 0.387 0.546 304 59 118 0.194 0.388
155 shop = alcohol 446 128 197 0.287 0.442 199 47 73 0.236 0.367
156 shop = jewelry 342 172 201 0.503 0.588 83 25 35 0.301 0.422
157 shop = mall 378 194 218 0.513 0.577 314 138 159 0.439 0.506
158 shop = butcher 404 161 214 0.399 0.530 220 64 82 0.291 0.373
159 shop = cosmetics 279 107 154 0.384 0.552 151 47 68 0.311 0.450
160 craft = shoemaker 225 160 173 0.711 0.769 64 12 24 0.188 0.375
161 amenity = * 6560 3257 3984 0.496 0.607 4393 1594 2126 0.363 0.484
162 shop = * 7212 2912 3703 0.404 0.513 4062 837 1326 0.206 0.326
163 leisure = * 3288 1655 2094 0.503 0.637 2413 981 1324 0.407 0.549
164 sport = * 783 362 392 0.462 0.501 590 201 229 0.341 0.388
165 clothes = * 226 95 123 0.420 0.544 137 36 51 0.263 0.372
166 # building 30462 13991 18516 0.459 0.608 18101 4968 8764 0.274 0.484
167 building = industrial 1644 512 824 0.311 0.501 1248 202 494 0.162 0.396
168 building = service 1437 795 1114 0.553 0.775 1135 564 866 0.497 0.763
169 building = retail 2018 1342 1484 0.665 0.735 1164 548 671 0.471 0.576
170 building = commercial 603 211 298 0.350 0.494 550 168 254 0.305 0.462
171 building = warehouse 252 62 84 0.246 0.333 176 19 37 0.108 0.210
172 building = public 362 224 257 0.619 0.710 298 162 194 0.544 0.651
173 building = dormitory 618 199 203 0.322 0.328 455 77 103 0.169 0.226
174 building = warehouse 252 62 84 0.246 0.333 176 19 37 0.108 0.210
175 building = * 23528 10646 14252 0.452 0.606 13966 3797 6823 0.272 0.489
176 # other 1584 556 672 0.351 0.424 1392 431 534 0.310 0.384
177 # TOTAL 343828 287587 311744 0.836 0.907 121564 76023 94270 0.625 0.775

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 120075 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118773 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 25054 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 7121 440 1 110666 16 0 0 0 55 18 0.060 0.004 0.000 0.935 0.000 0.000 0.000 0.000 0.000 0.000
4 addr:place 2260 15 0 35037 1 0 0 0 1 53 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 134 21 0 867798 11 15 0 0 92 429 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 107 41 0 612 0 0 0 0 2 292 0.102 0.039 0.000 0.581 0.000 0.000 0.000 0.000 0.002 0.277
8 to 93 44 0 589 6 0 0 0 2 196 0.100 0.047 0.000 0.633 0.006 0.000 0.000 0.000 0.002 0.211
9 via 5 2 0 143 0 0 1 0 0 12 0.031 0.012 0.000 0.877 0.000 0.000 0.006 0.000 0.000 0.074
10 destination 476 3404 0 228 0 6 0 0 4 572 0.101 0.726 0.000 0.049 0.000 0.001 0.000 0.000 0.001 0.122
11 destination:backward 34 472 0 4 0 0 0 0 0 69 0.059 0.815 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.119
12 destination:forward 49 484 0 14 0 0 0 0 0 56 0.081 0.803 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.093
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 120075 120075 120075 120075 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118773 118773 118773 118773 1.000 1.000 1.000 125 125 125 125 1.000 1.000 1.000
2 addr:subdistrict 25054 25054 25054 25054 1.000 1.000 1.000 748 748 751 748 1.000 1.004 1.000
3 addr:city 118317 118299 118228 118243 1.000 0.999 0.999 2239 2235 2220 2213 0.998 0.992 0.988
4 addr:place 37367 37314 37312 37313 0.999 0.999 0.999 1254 1214 1222 1215 0.968 0.974 0.969
5 addr:street 868500 868071 867968 867979 1.000 0.999 0.999 9671 9499 9325 9478 0.982 0.964 0.980
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1054 762 760 760 0.723 0.721 0.721 433 319 310 311 0.737 0.716 0.718
8 to 930 734 726 732 0.789 0.781 0.787 457 340 327 331 0.744 0.716 0.724
9 via 163 151 151 150 0.926 0.926 0.920 73 65 65 64 0.890 0.890 0.877
10 destination 4690 4118 4114 4114 0.878 0.877 0.877 680 564 543 545 0.829 0.799 0.801
11 destination:backward 579 510 510 510 0.881 0.881 0.881 148 126 125 125 0.851 0.845 0.845
12 destination:forward 603 547 547 547 0.907 0.907 0.907 131 115 115 115 0.878 0.878 0.878
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45180 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 277 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4977 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38543 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1235 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22621 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22462 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11827 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11772 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3013 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 134 0 0 0 0 6 0.021 0.000 0.000 0.937 0.000 0.000 0.000 0.000 0.042
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 90 0 0 0 0 0 0.032 0.000 0.000 0.968 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # natural 4 0 0 588 0 0 0 0 5 0.007 0.000 0.000 0.985 0.000 0.000 0.000 0.000 0.008
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 15 0 0 0 0 0 0.062 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 516 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 38 0 0 0 0 5 0.044 0.000 0.000 0.844 0.000 0.000 0.000 0.000 0.111
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
110 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 9 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
167 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
176 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 # TOTAL 9 2 1 56958 26 0 1 0 22 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45184 45184 45184 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 277 277 277 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4981 4981 4981 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38543 38543 38543 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1235 1235 1235 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22623 22623 22623 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22464 22464 22464 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11829 11829 11828 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11774 11774 11773 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3013 3013 3013 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 143 137 137 0.958 0.958 15 11 11 0.733 0.733
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 0 0 0.000 0.000 1 0 0 0.000 0.000
28 landuse = residential 23 23 23 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 93 93 93 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # natural 597 592 592 0.992 0.992 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 16 16 16 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 517 517 517 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 45 40 40 0.889 0.889 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 10 3 3 0.300 0.300 6 3 3 0.500 0.500
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
78 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 6 1 1 0.167 0.167 2 1 1 0.500 0.500
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
110 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 10 10 10 1.000 1.000 2 2 2 1.000 1.000
123 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
124 historic = * 9 9 9 1.000 1.000 1 1 1 1.000 1.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
167 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
176 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 # TOTAL 57019 56971 56995 0.999 1.000 34 18 19 0.529 0.559

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 33 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 29 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 28 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
177 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 33 33 33 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 5 5 5 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 5 5 5 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 5 5 5 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 29 29 29 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 28 28 28 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 52 52 52 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
177 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 294 2 0 2083 470 0 0 0 0 0.103 0.001 0.000 0.731 0.165 0.000 0.000 0.000 0.000
16 place = allotments 234 2 0 1534 50 0 0 0 0 0.129 0.001 0.000 0.843 0.027 0.000 0.000 0.000 0.000
17 landuse = allotments 294 2 0 1949 438 0 0 0 0 0.110 0.001 0.000 0.726 0.163 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 170 0.000 0.000 0.000 0.094 0.016 0.000 0.000 0.000 0.890
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 33 0.000 0.000 0.000 0.132 0.000 0.000 0.000 0.000 0.868
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 9 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
33 landuse = * 0 0 0 1 0 0 0 0 130 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 3 0 0 0 0 8 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
68 highway = bus_stop 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
69 type = route 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 2 0 0 0 0 7 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.000 0.778
72 route = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 246 0.045 0.000 0.000 0.261 0.003 0.003 0.000 0.000 0.689
76 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 8 0 0 21 1 0 0 0 54 0.095 0.000 0.000 0.250 0.012 0.000 0.000 0.000 0.643
78 power = * 0 0 0 2 0 0 0 0 188 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
90 landuse = education 0 0 0 4 0 0 1 2 24 0.000 0.000 0.000 0.129 0.000 0.000 0.032 0.065 0.774
91 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
92 amenity = college 0 0 0 2 1 0 0 1 37 0.000 0.000 0.000 0.049 0.024 0.000 0.000 0.024 0.902
93 amenity = school 1 0 0 4 1 0 0 0 56 0.016 0.000 0.000 0.065 0.016 0.000 0.000 0.000 0.903
94 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
95 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
100 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
109 # government 0 0 0 4 1 2 1 0 91 0.000 0.000 0.000 0.040 0.010 0.020 0.010 0.000 0.919
110 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
111 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
112 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 office = government 0 0 0 3 1 1 1 0 34 0.000 0.000 0.000 0.075 0.025 0.025 0.025 0.000 0.850
114 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 3 1 1 0 0 27 0.000 0.000 0.000 0.094 0.031 0.031 0.000 0.000 0.844
116 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 # bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 # office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
121 office = * 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
122 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 1 2 0 7 3 1 2 0 61 0.013 0.026 0.000 0.091 0.039 0.013 0.026 0.000 0.792
132 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
135 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
162 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 leisure = * 0 1 0 1 0 0 1 0 13 0.000 0.062 0.000 0.062 0.000 0.000 0.062 0.000 0.812
164 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
167 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 1 0 0 1 1 1 2 0 73 0.013 0.000 0.000 0.013 0.013 0.013 0.025 0.000 0.924
176 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
177 # TOTAL 304 4 0 2195 478 4 4 3 747 0.081 0.001 0.000 0.587 0.128 0.001 0.001 0.001 0.200

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2849 2379 2849 0.835 1.000 1942 1767 1941 0.910 0.999
16 place = allotments 1820 1770 1820 0.973 1.000 1316 1263 1315 0.960 0.999
17 landuse = allotments 2683 2245 2683 0.837 1.000 1897 1723 1896 0.908 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 191 18 21 0.094 0.110 186 17 18 0.091 0.097
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 38 5 5 0.132 0.132 38 5 5 0.132 0.132
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 2 2 0.182 0.182 11 2 2 0.182 0.182
33 landuse = * 131 1 1 0.008 0.008 129 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 11 3 3 0.273 0.273 7 2 2 0.286 0.286
68 highway = bus_stop 9 1 1 0.111 0.111 6 1 1 0.167 0.167
69 type = route 1 1 1 1.000 1.000 1 1 1 1.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 9 2 2 0.222 0.222 5 1 1 0.200 0.200
72 route = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 357 110 111 0.308 0.311 315 109 110 0.346 0.349
76 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 barrier = * 84 29 30 0.345 0.357 79 28 29 0.354 0.367
78 power = * 190 2 2 0.011 0.011 153 2 2 0.013 0.013
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 147 13 17 0.088 0.116 130 13 17 0.100 0.131
90 landuse = education 31 5 6 0.161 0.194 29 5 6 0.172 0.207
91 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
92 amenity = college 41 2 4 0.049 0.098 35 2 4 0.057 0.114
93 amenity = school 62 5 6 0.081 0.097 51 5 6 0.098 0.118
94 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
95 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
96 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
97 building = school 7 0 0 0.000 0.000 7 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
100 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
103 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
108 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
109 # government 99 7 7 0.071 0.071 98 7 6 0.071 0.061
110 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
111 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
112 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
113 office = government 40 5 5 0.125 0.125 39 5 4 0.128 0.103
114 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
115 government = * 32 4 5 0.125 0.156 31 4 4 0.129 0.129
116 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
117 # bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
120 # office 22 1 1 0.045 0.045 20 1 1 0.050 0.050
121 office = * 22 1 1 0.045 0.045 20 1 1 0.050 0.050
122 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 77 13 14 0.169 0.182 74 13 14 0.176 0.189
132 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
135 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
143 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
162 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
163 leisure = * 16 3 2 0.188 0.125 16 3 2 0.188 0.125
164 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
167 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
170 building = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 6 0 0 0.000 0.000 6 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 79 5 4 0.063 0.051 77 5 4 0.065 0.052
176 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
177 # TOTAL 3739 2511 2988 0.672 0.799 2748 1892 2071 0.689 0.754

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2375 470 0 0 1 4 0.000 0.001 0.000 0.833 0.165 0.000 0.000 0.000 0.001
16 place = allotments 0 2 0 1768 50 0 0 0 0 0.000 0.001 0.000 0.971 0.027 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2241 438 0 0 1 4 0.000 0.001 0.000 0.834 0.163 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 187 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.870
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 36 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
34 # natural 0 0 0 0 1 0 4 0 18 0.000 0.000 0.000 0.000 0.043 0.000 0.174 0.000 0.783
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 4 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.211 0.000 0.789
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 427 5 13 71 0 21319 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 96 0.000 0.000 0.000 0.505 0.000 0.000 0.000 0.000 0.495
56 highway = primary 0 0 0 106 1 0 7 0 1972 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 77 0 0 24 0 1328 0.000 0.000 0.000 0.054 0.000 0.000 0.017 0.000 0.929
58 highway = tertiary 0 1 0 132 4 13 34 0 16757 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 4 0 497 0.000 0.000 0.000 0.012 0.000 0.000 0.008 0.000 0.980
60 highway = residential 0 0 0 1 0 0 0 0 394 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
61 highway = service 0 0 0 2 0 0 0 0 42 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
62 highway = track 0 0 0 0 0 0 2 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.022 0.000 0.978
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 142 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1565 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.978
67 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 13 5 0 36 1 0 2 0 715 0.017 0.006 0.000 0.047 0.001 0.000 0.003 0.000 0.926
76 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
77 barrier = * 0 4 0 34 1 0 1 0 336 0.000 0.011 0.000 0.090 0.003 0.000 0.003 0.000 0.894
78 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
79 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
80 man_made = * 0 1 0 1 0 0 1 0 32 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.914
81 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
83 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
89 # education 0 7 1 18 4 1 3 0 701 0.000 0.010 0.001 0.024 0.005 0.001 0.004 0.000 0.954
90 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 2 1 0 0 0 62 0.000 0.015 0.000 0.030 0.015 0.000 0.000 0.000 0.939
93 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
94 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
95 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 1 0 0 25 0.000 0.000 0.000 0.000 0.000 0.038 0.000 0.000 0.962
98 building = kindergarten 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 2 0 3 2 0 0 0 241 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
100 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
101 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 1 0 1 1 0 0 0 42 0.000 0.022 0.000 0.022 0.022 0.000 0.000 0.000 0.933
103 amenity = doctors 0 1 0 0 0 0 0 0 16 0.000 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.941
104 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
108 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
109 # government 0 0 0 49 0 0 2 1 162 0.000 0.000 0.000 0.229 0.000 0.000 0.009 0.005 0.757
110 amenity = post_office 0 0 0 40 0 0 0 0 55 0.000 0.000 0.000 0.421 0.000 0.000 0.000 0.000 0.579
111 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
112 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
113 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
114 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
115 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
116 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
117 # bank 0 0 0 9 0 0 0 0 47 0.000 0.000 0.000 0.161 0.000 0.000 0.000 0.000 0.839
118 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = bank 0 0 0 9 0 0 0 0 38 0.000 0.000 0.000 0.191 0.000 0.000 0.000 0.000 0.809
120 # office 0 1 1 2 0 1 0 0 111 0.000 0.009 0.009 0.017 0.000 0.009 0.000 0.000 0.957
121 office = * 0 1 1 2 0 1 0 0 111 0.000 0.009 0.009 0.017 0.000 0.009 0.000 0.000 0.957
122 # tourism 0 0 0 2 2 0 0 0 47 0.000 0.000 0.000 0.039 0.039 0.000 0.000 0.000 0.922
123 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
124 historic = * 0 0 0 0 1 0 0 0 15 0.000 0.000 0.000 0.000 0.062 0.000 0.000 0.000 0.938
125 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 # amenity 13 11 0 11 1 0 3 3 381 0.031 0.026 0.000 0.026 0.002 0.000 0.007 0.007 0.901
132 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
134 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
135 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 3 0 0 0 0 0 0 0 81 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
138 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
139 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
141 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
143 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
147 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 0 3 0 4 0 0 0 0 110 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
162 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
163 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
164 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
165 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 3 1 1 18 2 1 0 0 380 0.007 0.002 0.002 0.044 0.005 0.002 0.000 0.000 0.936
167 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
168 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 2 0 0 0 0 0 0 0 35 0.054 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.946
170 building = commercial 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 1 0 1 17 2 1 0 0 288 0.003 0.000 0.003 0.055 0.006 0.003 0.000 0.000 0.929
176 # other 0 0 0 1 2 0 1 0 32 0.000 0.000 0.000 0.028 0.056 0.000 0.028 0.000 0.889
177 # TOTAL 13 28 2 2916 486 17 82 5 23496 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.869

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2852 2377 2848 0.833 0.999 1948 1768 1943 0.908 0.997
16 place = allotments 1820 1770 1820 0.973 1.000 1318 1264 1317 0.959 0.999
17 landuse = allotments 2686 2243 2682 0.835 0.999 1903 1724 1898 0.906 0.997
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 215 25 26 0.116 0.121 206 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 40 4 4 0.100 0.100 40 4 4 0.100 0.100
34 # natural 23 4 1 0.174 0.043 23 4 1 0.174 0.043
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 19 4 0 0.211 0.000 19 4 0 0.211 0.000
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21836 512 446 0.023 0.020 4788 54 40 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 98 98 0.505 0.505 6 2 2 0.333 0.333
56 highway = primary 2086 113 107 0.054 0.051 76 3 3 0.039 0.039
57 highway = secondary 1429 101 77 0.071 0.054 154 13 8 0.084 0.052
58 highway = tertiary 16941 180 150 0.011 0.009 4390 32 25 0.007 0.006
59 highway = unclassified 507 10 6 0.020 0.012 284 4 2 0.014 0.007
60 highway = residential 395 1 1 0.003 0.003 281 1 1 0.004 0.004
61 highway = service 44 2 2 0.045 0.045 33 1 1 0.030 0.030
62 highway = track 93 2 0 0.022 0.000 75 1 0 0.013 0.000
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 144 2 2 0.014 0.014 67 2 2 0.030 0.030
66 bridge = * 1601 36 33 0.022 0.021 1040 14 11 0.013 0.011
67 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 772 56 55 0.073 0.071 611 55 54 0.090 0.088
76 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
77 barrier = * 376 39 39 0.104 0.104 373 38 38 0.102 0.102
78 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
79 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
80 man_made = * 35 3 2 0.086 0.057 34 3 2 0.088 0.059
81 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
82 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
83 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
89 # education 735 30 30 0.041 0.041 730 30 30 0.041 0.041
90 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
91 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
92 amenity = college 66 3 4 0.045 0.061 62 3 4 0.048 0.065
93 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
94 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
95 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
97 building = school 26 1 1 0.038 0.038 26 1 1 0.038 0.038
98 building = kindergarten 6 0 0 0.000 0.000 6 0 0 0.000 0.000
99 # healthcare 248 5 7 0.020 0.028 237 4 6 0.017 0.025
100 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
101 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
102 amenity = clinic 45 2 3 0.044 0.067 43 2 3 0.047 0.070
103 amenity = doctors 17 1 1 0.059 0.059 17 1 1 0.059 0.059
104 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
105 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
106 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
107 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
108 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
109 # government 214 51 50 0.238 0.234 204 42 41 0.206 0.201
110 amenity = post_office 95 40 40 0.421 0.421 86 31 31 0.360 0.360
111 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
112 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
113 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
114 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
115 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
116 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
117 # bank 56 9 9 0.161 0.161 56 9 9 0.161 0.161
118 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
119 amenity = bank 47 9 9 0.191 0.191 47 9 9 0.191 0.191
120 # office 116 5 4 0.043 0.034 112 5 4 0.045 0.036
121 office = * 116 5 4 0.043 0.034 112 5 4 0.045 0.036
122 # tourism 51 2 4 0.039 0.078 43 2 4 0.047 0.093
123 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
124 historic = * 16 0 1 0.000 0.062 8 0 1 0.000 0.125
125 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
130 artwork_type = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
131 # amenity 423 38 39 0.090 0.092 402 38 37 0.095 0.092
132 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
133 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
134 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
135 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
137 shop = convenience 84 3 3 0.036 0.036 77 3 3 0.039 0.039
138 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
139 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
140 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
141 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
142 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
143 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
144 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
146 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
147 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 amenity = * 117 7 7 0.060 0.060 117 7 7 0.060 0.060
162 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
163 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
164 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
165 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 # building 406 24 25 0.059 0.062 402 23 24 0.057 0.060
167 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
168 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
169 building = retail 37 2 2 0.054 0.054 36 2 2 0.056 0.056
170 building = commercial 14 0 0 0.000 0.000 14 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 310 20 21 0.065 0.068 309 19 20 0.061 0.065
176 # other 36 2 3 0.056 0.083 36 2 3 0.056 0.083
177 # TOTAL 27045 3058 3465 0.113 0.128 8961 1976 2135 0.221 0.238

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2814 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1786 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2680 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
177 # TOTAL 0 2 0 2816 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2850 2816 2816 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1820 1788 1788 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2684 2682 2682 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
177 # TOTAL 2854 2818 2818 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3974 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 390 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 3885 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1068 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 812 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 760 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 0 0 0 0 0 0 0 0 4135 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 63 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 62 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3974 0 0 0.000 0.000 33 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 390 0 0 0.000 0.000 6 0 0 0.000 0.000
78 power = * 3885 0 0 0.000 0.000 29 0 0 0.000 0.000
79 substation = * 1068 0 0 0.000 0.000 24 0 0 0.000 0.000
80 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 812 0 0 0.000 0.000 24 0 0 0.000 0.000
167 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
168 building = service 760 0 0 0.000 0.000 21 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 48 0 0 0.000 0.000 9 0 0 0.000 0.000
176 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
177 # TOTAL 4135 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 7 0 0 1 0 658 0.000 0.000 0.000 0.011 0.000 0.000 0.002 0.000 0.988
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
24 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 2 0 0 1 0 303 0.000 0.000 0.000 0.007 0.000 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 18 0.000 0.000 0.000 0.053 0.000 0.000 0.000 0.000 0.947
30 place = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 151 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9167 0.000 0.000 0.000 0.121 0.002 0.000 0.000 0.000 0.877
68 highway = bus_stop 0 0 0 637 9 0 0 0 4177 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 929 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7187 0.000 0.000 0.000 0.149 0.002 0.000 0.000 0.000 0.848
72 route = * 0 0 0 0 0 0 3 0 934 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1055 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 472 34 3 0 2 3699 0.000 0.000 0.000 0.112 0.008 0.001 0.000 0.000 0.879
76 amenity = fuel 0 0 0 5 0 0 0 1 1002 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
77 barrier = * 0 0 0 2 3 0 0 0 723 0.000 0.000 0.000 0.003 0.004 0.000 0.000 0.000 0.993
78 power = * 0 0 0 384 31 0 0 1 2000 0.000 0.000 0.000 0.159 0.013 0.000 0.000 0.000 0.828
79 substation = * 0 0 0 466 25 3 0 1 1253 0.000 0.000 0.000 0.267 0.014 0.002 0.000 0.001 0.717
80 man_made = * 0 0 0 0 1 0 0 0 504 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
83 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
89 # education 0 1 0 0 0 0 0 0 172 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
90 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 0 0 0 0 0 19 0.000 0.050 0.000 0.000 0.000 0.000 0.000 0.000 0.950
93 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 1 1 2 0 0 2802 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 1 0 2 0 0 1621 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
102 amenity = clinic 0 0 0 0 1 0 0 0 76 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.987
103 amenity = doctors 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 0 0 0 0 0 939 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 1 0 0 1044 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
109 # government 0 177 0 42 0 1 2 0 606 0.000 0.214 0.000 0.051 0.000 0.001 0.002 0.000 0.732
110 amenity = post_office 0 177 0 40 0 1 0 0 438 0.000 0.270 0.000 0.061 0.000 0.002 0.000 0.000 0.668
111 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 1 0 0 1 0 46 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.958
113 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
114 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
116 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 # bank 30 0 1 37 53 11 0 0 3452 0.008 0.000 0.000 0.010 0.015 0.003 0.000 0.000 0.963
118 amenity = atm 29 0 1 36 53 6 0 0 2361 0.012 0.000 0.000 0.014 0.021 0.002 0.000 0.000 0.950
119 amenity = bank 1 0 0 1 0 5 0 0 1091 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
120 # office 0 0 0 1 0 1 0 0 833 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
121 office = * 0 0 0 1 0 1 0 0 833 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
122 # tourism 0 0 0 0 0 0 0 0 767 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 736 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 resort = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 # amenity 10 32 0 230 87 5 55 0 12573 0.001 0.002 0.000 0.018 0.007 0.000 0.004 0.000 0.968
132 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
133 amenity = fast_food 0 0 0 0 0 0 0 0 302 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 0 0 0 3 0 1 1 0 2866 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
138 shop = clothes 0 0 0 0 0 0 0 0 416 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
140 shop = hairdresser 0 0 0 0 0 0 0 0 131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = chemist 0 0 0 0 0 0 0 0 603 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = supermarket 0 0 0 0 0 0 0 0 605 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 332 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 80 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 0 0 0 15 1 0 0 0 90 0.000 0.000 0.000 0.142 0.009 0.000 0.000 0.000 0.849
147 shop = doityourself 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 7 0 0 4 0 83 0.000 0.000 0.000 0.074 0.000 0.000 0.043 0.000 0.883
154 shop = electronics 0 0 0 0 0 0 0 0 121 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 113 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 286 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = butcher 0 0 0 0 0 0 0 0 92 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 10 31 0 188 85 4 6 0 2202 0.004 0.012 0.000 0.074 0.034 0.002 0.002 0.000 0.872
162 shop = * 0 0 0 16 0 0 44 0 2230 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
163 leisure = * 0 0 0 0 0 0 0 0 230 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 sport = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 clothes = * 0 0 0 0 0 0 0 0 192 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 1 65 0 347 30 1 3 2 3841 0.000 0.015 0.000 0.081 0.007 0.000 0.001 0.000 0.895
167 building = industrial 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 318 30 0 0 1 594 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
169 building = retail 0 0 0 4 0 1 2 0 705 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
170 building = commercial 0 1 0 0 0 0 0 0 39 0.000 0.025 0.000 0.000 0.000 0.000 0.000 0.000 0.975
171 building = warehouse 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = public 0 1 0 0 0 0 0 0 27 0.000 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.964
173 building = dormitory 0 0 0 0 0 0 0 0 126 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = * 1 63 0 25 0 0 1 1 2243 0.000 0.027 0.000 0.011 0.000 0.000 0.000 0.000 0.961
176 # other 0 0 0 0 0 0 0 0 154 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 40 210 1 2049 195 23 62 2 34643 0.001 0.006 0.000 0.055 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 666 8 7 0.012 0.011 368 5 4 0.014 0.011
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
24 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
25 landuse = farmland 12 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 306 3 2 0.010 0.007 183 2 1 0.011 0.005
28 landuse = residential 4 0 0 0.000 0.000 4 0 0 0.000 0.000
29 landuse = retail 19 1 1 0.053 0.053 16 1 1 0.062 0.062
30 place = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 151 0 0 0.000 0.000 70 0 0 0.000 0.000
33 landuse = * 69 0 0 0.000 0.000 63 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 107 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10455 1268 1285 0.121 0.123 143 4 3 0.028 0.021
68 highway = bus_stop 4823 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 932 3 0 0.003 0.000 47 2 0 0.043 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8472 1265 1285 0.149 0.152 94 2 3 0.021 0.032
72 route = * 937 3 0 0.003 0.000 51 2 0 0.039 0.000
73 railway = * 1055 0 0 0.000 0.000 21 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 4210 475 511 0.113 0.121 549 15 18 0.027 0.033
76 amenity = fuel 1008 5 6 0.005 0.006 75 3 4 0.040 0.053
77 barrier = * 728 2 5 0.003 0.007 161 1 1 0.006 0.006
78 power = * 2416 384 416 0.159 0.172 168 9 9 0.054 0.054
79 substation = * 1748 469 495 0.268 0.283 94 12 13 0.128 0.138
80 man_made = * 505 0 1 0.000 0.002 211 0 1 0.000 0.005
81 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
82 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
83 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
89 # education 173 1 1 0.006 0.006 95 1 1 0.011 0.011
90 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = university 38 0 0 0.000 0.000 18 0 0 0.000 0.000
92 amenity = college 20 1 1 0.050 0.050 14 1 1 0.071 0.071
93 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
94 amenity = kindergarten 23 0 0 0.000 0.000 20 0 0 0.000 0.000
95 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
96 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
97 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
98 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
99 # healthcare 2806 3 4 0.001 0.001 571 3 4 0.005 0.007
100 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
101 amenity = pharmacy 1624 3 3 0.002 0.002 342 3 3 0.009 0.009
102 amenity = clinic 77 0 1 0.000 0.013 54 0 1 0.000 0.019
103 amenity = doctors 49 0 0 0.000 0.000 35 0 0 0.000 0.000
104 amenity = dentist 49 0 0 0.000 0.000 48 0 0 0.000 0.000
105 building = hospital 23 0 0 0.000 0.000 13 0 0 0.000 0.000
106 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
107 emergency = * 939 0 0 0.000 0.000 67 0 0 0.000 0.000
108 healthcare = * 1045 1 1 0.001 0.001 325 1 1 0.003 0.003
109 # government 828 222 220 0.268 0.266 168 6 4 0.036 0.024
110 amenity = post_office 656 218 218 0.332 0.332 32 2 2 0.062 0.062
111 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
112 amenity = library 48 2 1 0.042 0.021 41 2 1 0.049 0.024
113 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
114 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
115 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
116 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 # bank 3584 79 131 0.022 0.037 171 13 15 0.076 0.088
118 amenity = atm 2486 72 124 0.029 0.050 137 11 13 0.080 0.095
119 amenity = bank 1098 7 7 0.006 0.006 82 6 6 0.073 0.073
120 # office 835 2 2 0.002 0.002 314 2 2 0.006 0.006
121 office = * 835 2 2 0.002 0.002 314 2 2 0.006 0.006
122 # tourism 767 0 0 0.000 0.000 630 0 0 0.000 0.000
123 tourism = * 736 0 0 0.000 0.000 602 0 0 0.000 0.000
124 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 67 0 0 0.000 0.000 35 0 0 0.000 0.000
128 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
129 resort = * 32 0 0 0.000 0.000 30 0 0 0.000 0.000
130 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
131 # amenity 12992 332 364 0.026 0.028 4294 16 16 0.004 0.004
132 amenity = cafe 370 1 1 0.003 0.003 267 1 1 0.004 0.004
133 amenity = fast_food 302 0 0 0.000 0.000 140 0 0 0.000 0.000
134 amenity = community_centre 29 0 0 0.000 0.000 24 0 0 0.000 0.000
135 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
136 amenity = bar 38 0 0 0.000 0.000 33 0 0 0.000 0.000
137 shop = convenience 2871 5 4 0.002 0.001 648 4 3 0.006 0.005
138 shop = clothes 416 0 0 0.000 0.000 145 0 0 0.000 0.000
139 shop = car_repair 233 1 2 0.004 0.009 219 1 2 0.005 0.009
140 shop = hairdresser 131 0 0 0.000 0.000 115 0 0 0.000 0.000
141 shop = chemist 603 0 0 0.000 0.000 38 0 0 0.000 0.000
142 shop = supermarket 605 0 0 0.000 0.000 86 0 0 0.000 0.000
143 shop = car_parts 332 0 0 0.000 0.000 150 0 0 0.000 0.000
144 shop = furniture 80 0 0 0.000 0.000 70 0 0 0.000 0.000
145 shop = hardware 69 0 0 0.000 0.000 66 0 0 0.000 0.000
146 shop = kiosk 106 15 16 0.142 0.151 33 4 4 0.121 0.121
147 shop = doityourself 108 0 0 0.000 0.000 98 0 0 0.000 0.000
148 shop = pet 303 0 0 0.000 0.000 55 0 0 0.000 0.000
149 shop = florist 98 0 0 0.000 0.000 51 0 0 0.000 0.000
150 shop = beauty 64 0 0 0.000 0.000 60 0 0 0.000 0.000
151 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
152 shop = shoes 110 0 0 0.000 0.000 28 0 0 0.000 0.000
153 shop = newsagent 94 11 7 0.117 0.074 17 2 1 0.118 0.059
154 shop = electronics 121 0 0 0.000 0.000 49 0 0 0.000 0.000
155 shop = alcohol 113 0 0 0.000 0.000 52 0 0 0.000 0.000
156 shop = jewelry 286 0 0 0.000 0.000 21 0 0 0.000 0.000
157 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
158 shop = butcher 92 0 0 0.000 0.000 66 0 0 0.000 0.000
159 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
160 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
161 amenity = * 2526 239 318 0.095 0.126 888 4 6 0.005 0.007
162 shop = * 2290 60 16 0.026 0.007 1034 4 3 0.004 0.003
163 leisure = * 230 0 0 0.000 0.000 194 0 0 0.000 0.000
164 sport = * 47 0 0 0.000 0.000 42 0 0 0.000 0.000
165 clothes = * 192 0 0 0.000 0.000 53 0 0 0.000 0.000
166 # building 4290 417 446 0.097 0.104 1899 17 18 0.009 0.009
167 building = industrial 94 0 0 0.000 0.000 72 0 0 0.000 0.000
168 building = service 943 318 349 0.337 0.370 75 8 9 0.107 0.120
169 building = retail 712 7 5 0.010 0.007 326 2 2 0.006 0.006
170 building = commercial 40 1 1 0.025 0.025 30 1 1 0.033 0.033
171 building = warehouse 13 0 0 0.000 0.000 9 0 0 0.000 0.000
172 building = public 28 1 1 0.036 0.036 25 1 1 0.040 0.040
173 building = dormitory 126 0 0 0.000 0.000 91 0 0 0.000 0.000
174 building = warehouse 13 0 0 0.000 0.000 9 0 0 0.000 0.000
175 building = * 2334 90 90 0.039 0.039 1422 11 11 0.008 0.008
176 # other 154 0 0 0.000 0.000 96 0 0 0.000 0.000
177 # TOTAL 37225 2385 2519 0.064 0.068 7095 58 58 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 2 0 0 3 0 0 0 0 47 0.038 0.000 0.000 0.058 0.000 0.000 0.000 0.000 0.904
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 2 0 0 2 0 0 0 0 37 0.049 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.902
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 2 0 0 17 29 0 0 0 874 0.002 0.000 0.000 0.018 0.031 0.000 0.000 0.000 0.948
76 amenity = fuel 2 0 0 17 29 0 0 0 873 0.002 0.000 0.000 0.018 0.031 0.000 0.000 0.000 0.948
77 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 31 0 0 0 0 87 0.000 0.000 0.000 0.263 0.000 0.000 0.000 0.000 0.737
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 31 0 0 0 0 70 0.000 0.000 0.000 0.307 0.000 0.000 0.000 0.000 0.693
102 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 31 0 0 0 0 52 0.000 0.000 0.000 0.373 0.000 0.000 0.000 0.000 0.627
109 # government 0 168 0 1 0 0 0 0 14 0.000 0.918 0.000 0.005 0.000 0.000 0.000 0.000 0.077
110 amenity = post_office 0 168 0 0 0 0 0 0 13 0.000 0.928 0.000 0.000 0.000 0.000 0.000 0.000 0.072
111 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 363 0 0 210 8 1 0 0 639 0.297 0.000 0.000 0.172 0.007 0.001 0.000 0.000 0.523
118 amenity = atm 200 0 0 113 2 1 0 0 190 0.395 0.000 0.000 0.223 0.004 0.002 0.000 0.000 0.375
119 amenity = bank 163 0 0 97 6 0 0 0 449 0.228 0.000 0.000 0.136 0.008 0.000 0.000 0.000 0.628
120 # office 0 0 0 91 0 0 0 0 43 0.000 0.000 0.000 0.679 0.000 0.000 0.000 0.000 0.321
121 office = * 0 0 0 91 0 0 0 0 43 0.000 0.000 0.000 0.679 0.000 0.000 0.000 0.000 0.321
122 # tourism 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 1 0 11 174 123 0 0 7 2011 0.000 0.000 0.005 0.075 0.053 0.000 0.000 0.003 0.864
132 amenity = cafe 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 68 0 0 0 171 0.000 0.000 0.000 0.000 0.285 0.000 0.000 0.000 0.715
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 4 21 0 0 5 936 0.000 0.000 0.000 0.004 0.022 0.000 0.000 0.005 0.969
138 shop = clothes 0 0 11 0 1 0 0 0 5 0.000 0.000 0.647 0.000 0.059 0.000 0.000 0.000 0.294
139 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 159 0 0 0 0 3 0.000 0.000 0.000 0.981 0.000 0.000 0.000 0.000 0.019
142 shop = supermarket 0 0 0 0 22 0 0 2 133 0.000 0.000 0.000 0.000 0.140 0.000 0.000 0.013 0.847
143 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
147 shop = doityourself 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 1 0 0 1 1 0 0 0 216 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
162 shop = * 0 0 0 5 7 0 0 0 287 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
163 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
166 # building 26 60 0 51 37 0 0 4 489 0.039 0.090 0.000 0.076 0.055 0.000 0.000 0.006 0.733
167 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 1 0 4 8 0 0 0 110 0.000 0.008 0.000 0.033 0.065 0.000 0.000 0.000 0.894
170 building = commercial 0 1 0 2 0 0 0 1 7 0.000 0.091 0.000 0.182 0.000 0.000 0.000 0.091 0.636
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 1 0 1 1 0 0 0 0 0.000 0.333 0.000 0.333 0.333 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 26 57 0 44 28 0 0 3 370 0.049 0.108 0.000 0.083 0.053 0.000 0.000 0.006 0.701
176 # other 1 0 0 0 2 0 0 0 10 0.077 0.000 0.000 0.000 0.154 0.000 0.000 0.000 0.769
177 # TOTAL 367 168 11 509 158 1 0 7 3328 0.081 0.037 0.002 0.112 0.035 0.000 0.000 0.002 0.732

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 52 5 5 0.096 0.096 6 3 3 0.500 0.500
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 4 4 0.098 0.098 5 3 3 0.600 0.600
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 8 1 1 0.125 0.125 1 1 1 1.000 1.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 922 19 48 0.021 0.052 23 3 4 0.130 0.174
76 amenity = fuel 921 19 48 0.021 0.052 22 3 4 0.136 0.182
77 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 118 31 31 0.263 0.263 27 2 2 0.074 0.074
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 101 31 31 0.307 0.307 23 2 2 0.087 0.087
102 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
103 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 83 31 31 0.373 0.373 24 2 2 0.083 0.083
109 # government 183 169 169 0.923 0.923 6 2 2 0.333 0.333
110 amenity = post_office 181 168 168 0.928 0.928 4 1 1 0.250 0.250
111 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 1221 574 582 0.470 0.477 41 23 23 0.561 0.561
118 amenity = atm 506 314 316 0.621 0.625 32 17 17 0.531 0.531
119 amenity = bank 715 260 266 0.364 0.372 29 22 22 0.759 0.759
120 # office 134 91 91 0.679 0.679 14 2 2 0.143 0.143
121 office = * 134 91 91 0.679 0.679 14 2 2 0.143 0.143
122 # tourism 10 0 0 0.000 0.000 8 0 0 0.000 0.000
123 tourism = * 10 0 0 0.000 0.000 8 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 2327 186 305 0.080 0.131 158 5 17 0.032 0.108
132 amenity = cafe 6 0 0 0.000 0.000 4 0 0 0.000 0.000
133 amenity = fast_food 239 0 68 0.000 0.285 14 0 8 0.000 0.571
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 966 4 30 0.004 0.031 25 1 3 0.040 0.120
138 shop = clothes 17 11 1 0.647 0.059 6 1 1 0.167 0.167
139 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 162 159 159 0.981 0.981 3 2 2 0.667 0.667
142 shop = supermarket 157 0 24 0.000 0.153 14 0 1 0.000 0.071
143 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
144 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
147 shop = doityourself 6 0 0 0.000 0.000 6 0 0 0.000 0.000
148 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 104 0 0 0.000 0.000 5 0 0 0.000 0.000
152 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = newsagent 100 0 0 0.000 0.000 6 0 0 0.000 0.000
154 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 219 2 3 0.009 0.014 22 2 3 0.091 0.136
162 shop = * 299 5 12 0.017 0.040 48 1 2 0.021 0.042
163 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
166 # building 667 137 178 0.205 0.267 69 14 18 0.203 0.261
167 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 123 5 13 0.041 0.106 32 3 6 0.094 0.188
170 building = commercial 11 3 4 0.273 0.364 8 3 4 0.375 0.500
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 3 2 3 0.667 1.000 3 2 3 0.667 1.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 528 127 158 0.241 0.299 58 14 18 0.241 0.310
176 # other 13 1 3 0.077 0.231 7 1 3 0.143 0.429
177 # TOTAL 4549 1056 1210 0.232 0.266 250 34 46 0.136 0.184

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 1 0 6 0 1500 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 390 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
73 railway = * 0 0 0 4 0 0 0 0 996 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = atm 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 0 0 0 4 1 0 6 0 1546 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1511 10 5 0.007 0.003 66 1 2 0.015 0.030
68 highway = bus_stop 392 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 26 6 1 0.231 0.038 9 1 1 0.111 0.111
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 390 0 0 0.000 0.000 46 0 0 0.000 0.000
72 route = * 26 6 1 0.231 0.038 9 1 1 0.111 0.111
73 railway = * 1000 4 4 0.004 0.004 12 1 1 0.083 0.083
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 38 0 0 0.000 0.000 15 0 0 0.000 0.000
118 amenity = atm 38 0 0 0.000 0.000 15 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 19 0 0 0.000 0.000 4 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 16 0 0 0.000 0.000 3 0 0 0.000 0.000
162 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 3 0 0 0.000 0.000 3 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
176 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
177 # TOTAL 1557 10 5 0.006 0.003 83 1 2 0.012 0.024

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 9 4 1 6 0 246 0.000 0.000 0.004 0.034 0.015 0.004 0.022 0.000 0.921
22 landuse = cemetery 0 0 1 4 4 0 5 0 29 0.000 0.000 0.023 0.093 0.093 0.000 0.116 0.000 0.674
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 1 0 0 0 0 6 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 1 0 0 29 0.000 0.000 0.000 0.062 0.000 0.031 0.000 0.000 0.906
34 # natural 0 0 0 1 3 1 0 1 180 0.000 0.000 0.000 0.005 0.016 0.005 0.000 0.005 0.968
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.909
39 natural = * 0 0 0 1 3 1 0 0 155 0.000 0.000 0.000 0.006 0.019 0.006 0.000 0.000 0.969
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 172 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 18 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 49 0 0 1 1 6000 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 5 0 0 0 0 172 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = secondary 0 0 0 0 0 0 1 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
58 highway = tertiary 0 0 0 5 0 0 0 0 4005 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 145 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 124 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 5 0 0 0 0 105 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
62 highway = track 0 0 0 11 0 0 0 1 234 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.004 0.951
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 284 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 494 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 197 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.970
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 116 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
73 railway = * 0 0 0 4 0 0 0 0 38 0.000 0.000 0.000 0.095 0.000 0.000 0.000 0.000 0.905
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 13 38 1 2 3 509 0.010 0.000 0.000 0.023 0.066 0.002 0.003 0.005 0.890
76 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 6 0 0 3 1 1 1 0 110 0.049 0.000 0.000 0.025 0.008 0.008 0.008 0.000 0.902
78 power = * 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 4 37 0 1 3 258 0.000 0.000 0.000 0.013 0.122 0.000 0.003 0.010 0.851
81 embankment = * 0 0 0 6 0 0 0 0 24 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
82 # religion 0 0 1 7 253 0 5 6 84 0.000 0.000 0.003 0.020 0.711 0.000 0.014 0.017 0.236
83 amenity = place_of_worship 0 0 0 0 238 0 1 5 57 0.000 0.000 0.000 0.000 0.791 0.000 0.003 0.017 0.189
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 149 0 0 5 33 0.000 0.000 0.000 0.000 0.797 0.000 0.000 0.027 0.176
86 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
88 religion = * 0 0 1 6 251 0 5 6 82 0.000 0.000 0.003 0.017 0.715 0.000 0.014 0.017 0.234
89 # education 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 0 0 0 2 0 1521 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 0 0 0 1 0 158 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
102 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1293 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 101 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 # government 0 0 0 1 4 0 0 0 112 0.000 0.000 0.000 0.009 0.034 0.000 0.000 0.000 0.957
110 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
111 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
113 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 landuse = military 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
117 # bank 0 0 0 1 1 0 0 0 92 0.000 0.000 0.000 0.011 0.011 0.000 0.000 0.000 0.979
118 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
119 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
120 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
121 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
122 # tourism 0 0 0 15 345 2 9 10 759 0.000 0.000 0.000 0.013 0.303 0.002 0.008 0.009 0.666
123 tourism = * 0 0 0 6 285 0 4 7 454 0.000 0.000 0.000 0.008 0.377 0.000 0.005 0.009 0.601
124 historic = * 0 0 0 12 159 2 6 6 356 0.000 0.000 0.000 0.022 0.294 0.004 0.011 0.011 0.658
125 memorial = * 0 0 0 3 6 0 1 1 136 0.000 0.000 0.000 0.020 0.041 0.000 0.007 0.007 0.925
126 ruins = * 0 0 0 1 8 0 0 1 21 0.000 0.000 0.000 0.032 0.258 0.000 0.000 0.032 0.677
127 information = * 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 1 0 0 0 32 0.000 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.970
131 # amenity 11 1 1 577 14 7 7 2 2591 0.003 0.000 0.000 0.180 0.004 0.002 0.002 0.001 0.807
132 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 0 0 0 0 0 0 0 0 163 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = clothes 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = car_repair 0 0 0 563 2 6 1 0 90 0.000 0.000 0.000 0.850 0.003 0.009 0.002 0.000 0.136
140 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
141 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
145 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = doityourself 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
158 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 11 0 1 7 4 0 2 2 398 0.026 0.000 0.002 0.016 0.009 0.000 0.005 0.005 0.936
162 shop = * 0 0 0 4 1 0 2 0 731 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.991
163 leisure = * 0 1 0 2 4 1 2 0 245 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.961
164 sport = * 0 1 0 1 2 1 0 0 76 0.000 0.012 0.000 0.012 0.025 0.012 0.000 0.000 0.938
165 clothes = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 0 0 1 37 100 0 3 1 1541 0.000 0.000 0.001 0.022 0.059 0.000 0.002 0.001 0.916
167 building = industrial 0 0 0 0 1 0 0 0 57 0.000 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.983
168 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 1 0 0 0 95 0.000 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.990
170 building = commercial 0 0 0 0 0 0 0 0 36 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = public 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = * 0 0 1 37 98 0 3 1 1243 0.000 0.000 0.001 0.027 0.071 0.000 0.002 0.001 0.899
176 # other 0 0 0 0 0 0 0 0 211 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 11 1 3 681 468 11 23 15 13634 0.001 0.000 0.000 0.046 0.032 0.001 0.002 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 27 0 0 0.000 0.000 17 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 11 0 0 0.000 0.000 9 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 11 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 267 17 14 0.064 0.052 183 14 13 0.077 0.071
22 landuse = cemetery 43 10 8 0.233 0.186 38 7 7 0.184 0.184
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 7 1 1 0.143 0.143 7 1 1 0.143 0.143
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 60 2 2 0.033 0.033 57 2 2 0.035 0.035
28 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 32 3 3 0.094 0.094 31 3 3 0.097 0.097
34 # natural 186 2 6 0.011 0.032 138 2 5 0.014 0.036
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 11 0 1 0.000 0.091 10 0 1 0.000 0.100
39 natural = * 160 2 5 0.013 0.031 115 2 4 0.017 0.035
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 178 6 6 0.034 0.034 125 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 28 0 0 0.000 0.000 22 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 16 0 0 0.000 0.000 16 0 0 0.000 0.000
48 natural = water 98 0 0 0.000 0.000 65 0 0 0.000 0.000
49 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
50 tunnel = * 24 6 6 0.250 0.250 17 3 3 0.176 0.176
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6051 50 50 0.008 0.008 1627 17 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 177 5 5 0.028 0.028 31 1 1 0.032 0.032
57 highway = secondary 302 1 0 0.003 0.000 45 1 0 0.022 0.000
58 highway = tertiary 4010 5 5 0.001 0.001 1125 2 2 0.002 0.002
59 highway = unclassified 146 1 1 0.007 0.007 102 1 1 0.010 0.010
60 highway = residential 124 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 110 5 5 0.045 0.045 69 3 3 0.043 0.043
62 highway = track 246 11 12 0.045 0.049 157 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 288 4 4 0.014 0.014 166 4 4 0.024 0.024
66 bridge = * 497 3 3 0.006 0.006 336 3 3 0.009 0.009
67 # public_transport 203 5 6 0.025 0.030 165 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 117 0 1 0.000 0.009 107 0 1 0.000 0.009
72 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
73 railway = * 42 4 4 0.095 0.095 20 1 1 0.050 0.050
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 572 22 61 0.038 0.107 382 11 26 0.029 0.068
76 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
77 barrier = * 122 11 11 0.090 0.090 91 5 6 0.055 0.066
78 power = * 91 0 0 0.000 0.000 79 0 0 0.000 0.000
79 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
80 man_made = * 303 5 44 0.017 0.145 174 4 18 0.023 0.103
81 embankment = * 30 6 6 0.200 0.200 16 2 2 0.125 0.125
82 # religion 356 13 266 0.037 0.747 320 10 237 0.031 0.741
83 amenity = place_of_worship 301 1 243 0.003 0.807 278 1 222 0.004 0.799
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
86 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
87 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
88 religion = * 351 12 263 0.034 0.749 315 9 234 0.029 0.743
89 # education 62 0 0 0.000 0.000 59 0 0 0.000 0.000
90 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
91 amenity = university 8 0 0 0.000 0.000 8 0 0 0.000 0.000
92 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
93 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
94 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
95 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
96 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
97 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
98 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
99 # healthcare 1523 2 0 0.001 0.000 486 2 0 0.004 0.000
100 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
101 amenity = pharmacy 159 1 0 0.006 0.000 60 1 0 0.017 0.000
102 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
103 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
104 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
105 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1293 0 0 0.000 0.000 362 0 0 0.000 0.000
108 healthcare = * 101 0 0 0.000 0.000 81 0 0 0.000 0.000
109 # government 117 1 5 0.009 0.043 102 1 4 0.010 0.039
110 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
111 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
112 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
113 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
114 landuse = military 19 0 0 0.000 0.000 18 0 0 0.000 0.000
115 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
116 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
117 # bank 94 1 2 0.011 0.021 83 1 2 0.012 0.024
118 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
119 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
120 # office 289 0 1 0.000 0.003 254 0 1 0.000 0.004
121 office = * 289 0 1 0.000 0.003 254 0 1 0.000 0.004
122 # tourism 1140 26 372 0.023 0.326 956 25 291 0.026 0.304
123 tourism = * 756 10 298 0.013 0.394 616 10 244 0.016 0.396
124 historic = * 541 20 179 0.037 0.331 470 19 138 0.040 0.294
125 memorial = * 147 4 10 0.027 0.068 136 4 8 0.029 0.059
126 ruins = * 31 1 10 0.032 0.323 28 1 9 0.036 0.321
127 information = * 56 0 0 0.000 0.000 45 0 0 0.000 0.000
128 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
129 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
130 artwork_type = * 33 0 1 0.000 0.030 32 0 1 0.000 0.031
131 # amenity 3211 604 612 0.188 0.191 1864 23 40 0.012 0.021
132 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
133 amenity = fast_food 41 0 0 0.000 0.000 35 0 0 0.000 0.000
134 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
135 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
136 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
137 shop = convenience 163 0 0 0.000 0.000 119 0 0 0.000 0.000
138 shop = clothes 155 0 0 0.000 0.000 62 0 0 0.000 0.000
139 shop = car_repair 662 570 571 0.861 0.863 106 7 16 0.066 0.151
140 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
141 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
142 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
143 shop = car_parts 144 0 0 0.000 0.000 48 0 0 0.000 0.000
144 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
145 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
146 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
147 shop = doityourself 54 0 0 0.000 0.000 51 0 0 0.000 0.000
148 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
149 shop = florist 25 0 0 0.000 0.000 22 0 0 0.000 0.000
150 shop = beauty 37 0 0 0.000 0.000 35 0 0 0.000 0.000
151 shop = mobile_phone 29 0 0 0.000 0.000 22 0 0 0.000 0.000
152 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
153 shop = newsagent 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
155 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
156 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
157 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
158 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
159 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
160 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
161 amenity = * 425 21 24 0.049 0.056 324 8 12 0.025 0.037
162 shop = * 738 6 5 0.008 0.007 496 3 2 0.006 0.004
163 leisure = * 255 6 8 0.024 0.031 237 5 7 0.021 0.030
164 sport = * 81 3 5 0.037 0.062 71 2 4 0.028 0.056
165 clothes = * 47 0 0 0.000 0.000 34 0 0 0.000 0.000
166 # building 1683 41 138 0.024 0.082 1126 14 91 0.012 0.081
167 building = industrial 58 0 1 0.000 0.017 47 0 1 0.000 0.021
168 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
169 building = retail 96 0 1 0.000 0.010 90 0 1 0.000 0.011
170 building = commercial 36 0 0 0.000 0.000 35 0 0 0.000 0.000
171 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
172 building = public 9 0 0 0.000 0.000 9 0 0 0.000 0.000
173 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
174 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
175 building = * 1383 41 136 0.030 0.098 887 14 91 0.016 0.103
176 # other 211 0 0 0.000 0.000 190 0 0 0.000 0.000
177 # TOTAL 14847 730 1187 0.049 0.080 7019 86 440 0.012 0.063